[PlayBalance]

 

 

;DEFENSIVE POSITION

 

; Chances to charge a bunt

chargeChanceBaseFirst=-20 ; Base charge chance for the 1B

chargeChanceBaseThird=-10 ; Base charge chance for the 3B

chargeChancePitcherFAPct=35 ; Pitcher's FA

chargeChanceFAPct=50 ; Fielder's FA

 

; Adjustments to the charge chance

chargeChanceSacChanceAdjust=20

chargeChanceThirdOnFirstSecond=20

chargeChanceThirdOnThird=20

defManChargeChancePct=50

 

;Outfield position

outfieldPosPctVeryShallow=25

outfieldPosPctShallow=30

outfieldPosPctNormal=35

outfieldPosPctDeep=40

outfieldPosPctVeryDeep=55

 

normalPosLFPct=13

normalPosLFAngle=24

normalPosCFPct=13

normalPosCFAngle=0

normalPosRFPct=13

normalPosRFAngle=-24

 

Outfielder positioning for "Guard Right-field Line" situations

guardLeftPosLFPct=13

guardLeftPosLFAngle=30

guardLeftPosCFPct=13

guardLeftPosCFAngle=5

guardLeftPosRFPct=10

guardLeftPosRFAngle=-25

guardRightPosLFPct=10

guardRightPosLFAngle=25

guardRightPosCFPct=13

guardRightPosCFAngle=-5

guardRightPosRFPct=13

guardRightPosRFAngle=-30

 

defPosHighPull=75

defPosLowPull=25

defPosHighPullExtra=60

defPosLowPullExtra=40

defPosHighPower=95

defPosLowPower=5

 

Infielder positioning in "Normal" situations

normalPos1BDist=105

normalPos1BAngle=-35

normalPos2BDist=125

normalPos2BAngle=-15

normalPosSSDist=125

normalPosSSAngle=15

normalPos3BDist=105

normalPos3BAngle=35 ;

 

; Infielder positioning in "Guard Lines" situations

guardLinesPos1BDist=100

guardLinesPos1BAngle=-40

guardLinesPos2BDist=130

guardLinesPos2BAngle=-15

guardLinesPosSSDist=130

guardLinesPosSSAngle=15

guardLinesPos3BDist=100

guardLinesPos3BAngle=40

;

; Infielder positioning in "Cutoff Run" situation

cutoffRunPos1BDist=90

cutoffRunPos1BAngle=-35

cutoffRunPos2BDist=100

cutoffRunPos2BAngle=-15

cutoffRunPosSSDist=100

cutoffRunPosSSAngle=15

cutoffRunPos3BDist=80

cutoffRunPos3BAngle=35

 

Infielder positioning for "Double Play" situations

doublePlayPos1BDist=100

doublePlayPos1BAngle=-35

doublePlayPos2BDist=140

doublePlayPos2BAngle=-12

doublePlayPosSSDist=140

doublePlayPosSSAngle=12

doublePlayPos3BDist=100

doublePlayPos3BAngle=35

MAXIMUM CHASE DISTANCES

infieldMaxChaseDist=1;25;50

pitcherMaxChaseDist=5;20

outfieldMinChaseDist=100;150

 

FIELDER CATCH CHANCE

catchBaseChance=89

catchFADiv=10

catchChanceDiving=-15

catchChanceLeaping=-25

catchChanceLessThan1Sec=-10

catchChancePerTenth=-4

catchChancePitcherAdjust=-10

catchChanceCatcherAdjust=1

catchChanceFirstBaseAdjust=2

catchChanceSecondBaseAdjust=1

catchChanceThirdBaseAdjust=1

catchChanceShortStopAdjust=1

catchChanceLeftFieldAdjust=3

catchChanceCenterFieldAdjust=3

catchChanceRightFieldAdjust=3

 

delayBasePitcher=45

delayFAPctPitcher=-25

delayBaseCatcher=20

delayFAPctCatcher=-19

delayBaseFirstBase=30

delayFAPctFirstBase=-29

delayBaseSecondBase=35

delayFAPctSecondBase=-34

delayBaseThirdBase=30

delayFAPctThirdBase=-29

delayBaseShortStop=35

delayFAPctShortStop=-34

delayBaseLeftField=25

delayFAPctLeftField=-24

delayBaseCenterField=30

delayFAPctCenterField=-29

delayBaseRightField=25

delayFAPctRightField=-24

 

THROWS

maxThrowDistBase=120

maxThrowDistASPct=200

throwHeightPct=40

throwSpeedIFBase=15

throwSpeedIFDistPct=5

throwSpeedIFMax=90

throwSpeedOFBase=15; 10

throwSpeedOFDistPct=60

throwSpeedOFMax=85; 80

CHANCE OF THROWING ERRORS

goodThrowBase=90

goodThrowFAPct=10

goodThrowChancePitcher=20

goodThrowChanceCatcher=0

goodThrowChanceFirstBase=0

goodThrowChanceSecondBase=0

goodThrowChanceThirdBase=0

goodThrowChanceShortStop=0

goodThrowChanceLeftField=-5

goodThrowChanceCenterField=-5

goodThrowChanceRightField=-5

 

STEALS

longLeadSpeed=40

pickoffScareSpeed=30

stealchanceBase=10

stealChance00Count=0

stealChance01Count=-10

stealChance02Count=-20

stealChance10Count=10

stealChance11Count=5

stealChance12Count=-10

stealChance20Count=20

stealChance21Count=10

stealChance22Count=0

stealChance30Count=15

stealChance31Count=10

stealChance32Count=35

 

stealChanceVerySlowThresh=35

stealChanceSlowThresh=45

stealChanceMedThresh=60

stealChanceFastThresh=75

 

stealChanceVerySlowAdjust=-50

stealChanceSlowAdjust=-15;-25

stealChanceMedAdjust=-5 ; -10

stealChanceFastAdjust=8; 10

stealChanceVeryFastAdjust=15;

 

stealChanceVeryLowHoldThresh=30

stealChanceLowHoldThresh=40

stealChanceMedHoldThresh=50

stealChanceHighHoldThresh=60

 

stealChanceVeryLowHoldAdjust=20

stealChanceLowHoldAdjust=10

stealChanceMedHoldAdjust=0

stealChanceHighHoldAdjust=-10

stealChanceVeryHighHoldAdjust=-20;30

 

stealChancePitcherFaceAdjust=-10

stealChancePitcherBackAdjust=10

stealChancePitcherWindupAdjust=10

stealChancePitcherWildAdjust=5

 

stealChanceOnFirst2OutHighCHThresh=65

stealChanceOnFirst2OutHighCHAdjust=10

stealChanceOnFirst2OutLowCHThresh=30

stealChanceOnFirst2OutLowCHAdjust=-10

stealChanceOnFirst01OutHighCHThresh=65

stealChanceOnFirst01OutHighCHAdjust=-10

stealChanceOnFirst01OutLowCHThresh=30

stealChanceOnFirst01OutLowCHAdjust=5

stealChanceOnSecond0OutAdjust=-30

stealChanceOnSecond1OutAdjust=-10

stealChanceOnSecond2OutAdjust=-40

stealChanceOnSecondHighCHThresh=59

stealChanceOnSecondHighCHAdjust=-5

stealChanceWayBehindThresh=-5

stealChanceWayBehindAdjust=-10

 

 

starterToastThreshInn1=-50

starterToastThreshInn2=-39

starterToastThreshInn3=-38

starterToastThreshInn4=-37

starterToastThreshInn5=-34

starterToastThreshInn6=-24

starterToastThreshInn7=-15

starterToastThreshInn8=-10

starterToastThreshInn9=5

 

pitchScoringOut=4

pitchScoringStrikeOut=4

pitchScoringOffRun=4

pitchScoringInnsAfter4=6

pitchScoringWalk=-4

pitchScoringHit=-4

pitchScoringConsHit=-2

pitchScoringRun=-7

pitchScoringER=-10

pitchScoringHR=-5

pitchScoringWP=-4

 

;added these for starters. Should give CGs more

starterToastThreshPerInn=1

starterToastThreshAwayAdjust=8

starterToastThreshFewBullpenPitchesAdjust=-3

starterToastThreshManyBullpenPitchesAdjust=3

 

 

RELIEF PITCHING

warmupSecsPerWarmPitch=20

warmupSecsPerQuickPitch=12

warmupSecsPerMaintPitch=120

warmupSecsPerCoolPitch=60 ; Time between each pitch lost when cooling down

warmupSecsBeforeCool=900 ; Time until cooling down pitcher is cold

 

 

RELIEVER TOAST ENTRIES

PITCHING!!!

;FATIGUE

tiredPitchRatPct=90

tiredASPct=90

exhaustedPitchRatPct=80

exhaustedASPct=75

pitcherTiredThresh=15; 10

pitcherExhaustedThresh=0

 

PICKOFF THROWS

holdChanceBase=0

holdChanceMinRunnerSpeed=45

holdChanceAdjust=100

 

CONTROL AND MOTION

effCOPct=60

effMOPct=100

controlBoxIncreaseEffCOPct=22

 

posPlayerPitchingRuns=24

speedReductionBase=0

speedReductionRange=0

speedReductionEffMOPct=5

pitchRatVariationCount=1

pitchRatVariationFaces=3;1

pitchRatVariationBase=-2;1

 

 

PITCH OBJECTIVES

nonEstablishedPitchTypeAdjust=10

primaryPitchTypeAdjust=40

pitchObj00CountEstablishWeight=20

pitchObj00CountOutsideWeight=15

pitchObj00CountBestWeight=25

pitchObj00CountBestCenterWeight=10

pitchObj00CountFastCenterWeight=10

pitchObj00CountPlusWeight=20

 

pitchObj01CountEstablishWeight=10

pitchObj01CountOutsideWeight=36

pitchObj01CountBestWeight=10

pitchObj01CountBestCenterWeight=5

pitchObj01CountFastCenterWeight=5

pitchObj01CountPlusWeight=34

 

pitchObj02CountEstablishWeight=10

pitchObj02CountOutsideWeight=58

pitchObj02CountBestWeight=5

pitchObj02CountBestCenterWeight=10

pitchObj02CountFastCenterWeight=10

pitchObj02CountPlusWeight=7

 

pitchObj10CountEstablishWeight=30

pitchObj10CountOutsideWeight=15

pitchObj10CountBestWeight=15

pitchObj10CountBestCenterWeight=15

pitchObj10CountFastCenterWeight=15

pitchObj10CountPlusWeight=10

 

pitchObj11CountEstablishWeight=15

pitchObj11CountOutsideWeight=12

pitchObj11CountBestWeight=15

pitchObj11CountBestCenterWeight=10

pitchObj11CountFastCenterWeight=8

pitchObj11CountPlusWeight=40

 

pitchObj12CountEstablishWeight=5

pitchObj12CountOutsideWeight=30

pitchObj12CountBestWeight=30

pitchObj12CountBestCenterWeight=5

pitchObj12CountFastCenterWeight=5

pitchObj12CountPlusWeight=25

 

pitchObj20CountEstablishWeight=30

pitchObj20CountOutsideWeight=5

pitchObj20CountBestWeight=5

pitchObj20CountBestCenterWeight=20

pitchObj20CountFastCenterWeight=25

pitchObj20CountPlusWeight=15

 

pitchObj21CountEstablishWeight=20

pitchObj21CountOutsideWeight=5

pitchObj21CountBestWeight=25

pitchObj21CountBestCenterWeight=15

pitchObj21CountFastCenterWeight=15

pitchObj21CountPlusWeight=20

 

pitchObj22CountEstablishWeight=5

pitchObj22CountOutsideWeight=20

pitchObj22CountBestWeight=20

pitchObj22CountBestCenterWeight=5

pitchObj22CountFastCenterWeight=5

pitchObj22CountPlusWeight=40

 

pitchObj30CountEstablishWeight=20

pitchObj30CountOutsideWeight=5

pitchObj30CountBestWeight=5

pitchObj30CountBestCenterWeight=15

pitchObj30CountFastCenterWeight=50

pitchObj30CountPlusWeight=5

 

pitchObj31CountEstablishWeight=30

pitchObj31CountOutsideWeight=5

pitchObj31CountBestWeight=5

pitchObj31CountBestCenterWeight=20

pitchObj31CountFastCenterWeight=30

pitchObj31CountPlusWeight=10

 

pitchObj32CountEstablishWeight=10

pitchObj32CountOutsideWeight=10

pitchObj32CountBestWeight=20

pitchObj32CountBestCenterWeight=20

pitchObj32CountFastCenterWeight=20

pitchObj32CountPlusWeight=20

 

WILD PITCHES

wildCatchChanceBase=75

wildCatchChanceFAPct=30

wildCatchChanceOpp=-10

wildCatchChanceHighMod=-15

 

PITCH CONTROL ZONES AND SPEEDS

fbSpeedBase=65

fbSpeedRange=3

fbSpeedASPct=29

 

cbSpeedBase=65

cbSpeedRange=2

cbSpeedASPct=15

 

cuSpeedBase=60

cuSpeedRange=4

cuSpeedASPct=15

 

slSpeedBase=65

slSpeedRange=2

slSpeedASPct=20

 

sbSpeedBase=65

sbSpeedRange=3

sbSpeedASPct=15

 

kbSpeedBase=60

kbSpeedRange=8

kbSpeedASPct=10

 

siSpeedBase=65

siSpeedRange=2

siSpeedASPct=25

 

fbControlBoxWidth=1

fbControlBoxHeight=1

 

cbControlBoxWidth=1

cbControlBoxHeight=1

 

cuControlBoxWidth=1

cuControlBoxHeight=1

 

slControlBoxWidth=1

slControlBoxHeight=1

 

sbControlBoxWidth=1

sbControlBoxHeight=1

 

kbControlBoxWidth=1

kbControlBoxHeight=1

 

siControlBoxWidth=1

siControlBoxHeight=1

 

stControlBoxWidth=1

stControlBoxHeight=1

 

fbBreakBaseWidth=-2

fbBreakBaseHeight=1

fbBreakRangeWidth=3

fbBreakRangeHeight=2

 

cbBreakBaseWidth=2

cbBreakBaseHeight=-4

cbBreakRangeWidth=4

cbBreakRangeHeight=-6

 

cubreakbasdeWidth=0

cuBreakBaseHeight=-3

cuBreakRangeWidth=-2

cuBreakRangeHeight=-3

 

slBreakBaseWidth=4

slBreakBaseHeight=-3

slBreakRangeWidth=5

slBreakRangeHeight=-3

 

sbBreakBaseWidth=-2

sbBreakBaseHeight=-5

sbBreakRangeWidth=-3

sbBreakRangeHeight=-7

 

kbBreakBaseWidth=5

kbBreakBaseHeight=-5

kbBreakRangeWidth=10

kbBreakRangeHeight=-10

 

siBreakBaseWidth=0

siBreakBaseHeight=-4

siBreakRangeWidth=0

siBreakRangeHeight=-6

 

couldBeCaughtSlop=5

shouldBeCaughtSlop=10

generalSlop=2

relaySlop=13

userCatchDist=4

computerCatchDist=3

throwTimeSlop=6

effortCatchDist=10

automaticCatchDist=6

tagrunnerdistance=5

tagTimeSlop=4

tagSyncDist=6

possibleoutframes=2

tagAtBagSlop=3;4

likelyoutframes=10

coverforpitcherslop=3

steponbagslop=2

throwtobagslop=5

firstToPitcherSlop=20

 

;added to increase walks to power hitters

pitchAroundChanceNoInn=5

pitchAroundChanceBase=50

 

pitchAroundChanceInn7Adjust=10

pitchAroundChanceInn9Adjust=20

 

pitchAroundChancePH2BatAdjust=50

pitchAroundChancePH1BatAdjust=75

pitchAroundChancePHBatAdjust=30

pitchAroundChancePHODAdjust=-25

pitchAroundChancePH1ODAdjust=-20

pitchAroundChancePH2ODAdjust=-40

 

pitchAroundChanceCH2BatAdjust=50

pitchAroundChanceCH1BatAdjust=25

pitchAroundChanceCHBatAdjust=0

pitchAroundChanceCHODAdjust=0

 

pitchAroundChanceCH1ODAdjust=-5

pitchAroundChanceCH2ODAdjust=-10

 

pitchAroundChanceLowGFThresh=50

pitchAroundChanceLowGFAdjust=30

 

pitchAroundChanceOut0=-30

pitchAroundChanceOut1=5

pitchAroundChanceOut2=10

pitchAroundChanceOn23=15

 

defManPitchAroundToIBBPct=50

 

Hit and Run chances, make these higher if you like to see running plays

hnrChanceBase=10

hnrChance3MoreBehindAdjust=-25

hnrChance2BehindAdjust=0

hnrChance1AheadAdjust=10

hnrChance2MoreAheadAdjust=-10

 

hnrChanceOn12Adjust=-45

 

hnrChanceSlowSPThresh=39

hnrChanceMedSPThresh=55

hnrChanceFastSPThresh=69

 

hnrChanceSlowSPAdjust=-40

hnrChanceMedSPAdjust=10

hnrChanceFastSPAdjust=5

hnrChanceVeryFastSPAdjust=-20

 

hnrChanceLowCHThresh=45

hnrChanceMedCHThresh=59

hnrChanceHighCHThresh=69

hnrChanceLowCHAdjust=-40

hnrChanceMedCHAdjust=-10

hnrChanceHighCHAdjust=20

hnrChanceVeryHighCHAdjust=30

 

hnrChanceLowPHThresh=39

hnrChanceMedPHThresh=59

hnrChanceHighPHThresh=79

 

hnrChanceLowPHAdjust=30

hnrChanceMedPHAdjust=10

hnrChanceHighPHAdjust=-30

hnrChanceVeryHighPHAdjust=-50

 

hnrChancePitcherWildAdjust=-80

hnrChance3BallsAdjust=10

hnrChance2StrikesAdjust=-45

hnrChanceEvenCountAdjust=-20

hnrChance01CountAdjust=-15

 

BATTING!!!

;Strike Zone

sureStrikeDist=4

closeStrikeDist=4; 5

closeBallDist=4 ;5

 

ID

idRatingBase=20

idRatingCHPct=120

idRatingExpPct=110

idRatingPitchRatPct=100

idRatingTypeWeight=100

idRatingLocWeight=100

idRatingTimingWeight=100

 

timingVeryBadThresh=45;50

timingVeryBadCount=8;7

timingVeryBadFaces=16;15 8-128 -64 = -56 to 64

timingVeryBadBase=-64;-59

 

timingBadThresh=50;60

timingBadCount=7

timingBadFaces=16;15 7-112 - 56= -49 to 56

timingBadBase=-56;-59

 

timingMedThresh=60;70

timingMedCount=7

timingMedFaces=15;16 7-105 - 53 = -46 to 52

timingMedBase=-53; -56

 

timingGoodThresh=70;110

timingGoodCount=7

timingGoodFaces=14;16 7-98 - 49 - -42 to 49

timingGoodBase=-49;-55

 

timingVeryGoodCount=8

timingVeryGoodFaces=12;14 8-96 - 48 = -40 to 48

timingVeryGoodBase=-48;52

 

timingBuntCount=4

timingBuntFaces=10

timingBuntBase=-20 ; -22

 

DISCIPLINE

disciplineRatingBase=0

disciplineRatingPct=50; 10

disciplineRatingCHPct=50; 25

disciplineRatingExpPct=75 ; 50

disciplineRatingNoPitchesAdjust=0

disciplineRatingScoringPosAdjust=-25; -20

disciplineRatingOnThird01OutsAdjust=-35 ; -35

disciplineRatingPlusZoneAdjust=-35 ; -30

disciplineRatingMinusZoneAdjust=-35 ; -30

disciplineRatingLocNextToLookAdjust=-45

disciplineRatingFBDownMiddleAdjust=-200 ; -150

disciplineRating00CountAdjust=-15; 5

disciplineRating01CountAdjust=-10 ; 0

disciplineRating02CountAdjust=-45 ;0

disciplineRating10CountAdjust=-10; 0

disciplineRating11CountAdjust=-10; 10

disciplineRating12CountAdjust=-75; -45

disciplineRating20CountAdjust=-10; 0

disciplineRating21CountAdjust=-10

disciplineRating22CountAdjust=-75 ; -45

disciplineRating30CountAdjust=10; 10

disciplineRating31CountAdjust=-30

disciplineRating32CountAdjust=-50; -40

 

ADJUSTMENT UNITS

adjustUnitsCHPct=75; 100

adjustunitsNormalpct=75

adjustUnitsPowerPct=10

adjustUnitsContactPct=150

adjustUnitsBuntPct=400

adjustUnitsDiag=3

adjustUnitsHoriz=2

adjustUnitsVert=2

 

adjustUnitsSpeedUpLowGeared=5; 3

adjustUnitsSpeedUpHighGeared=6

 

adjustUnitsSlowDownLowGeared=3 ; 3

adjustUnitsSlowDownHighGeared=5

 

CHECK SWING CHANCES

checkChanceBasePower=35

checkChanceBaseNormal=45

checkChanceBaseContact=50

checkChanceBaseBunt=100

checkChanceCHPctPower=35

checkChanceCHPctNormal=50

checkChanceCHPctContact=60

checkChanceCHPctBunt=60

failedCheckContactChance=20

PITCH LOOK ADJUSTMENTS

lookPrimaryType00CountAdjust=5

lookPrimaryType01CountAdjust=0

lookPrimaryType02CountAdjust=-5

lookPrimaryType10CountAdjust=0

lookPrimaryType11CountAdjust=0

lookPrimaryType12CountAdjust=-5

lookPrimaryType20CountAdjust=20

lookPrimaryType21CountAdjust=15

lookPrimaryType22CountAdjust=0

 

lookPrimaryType30CountAdjust=30

lookPrimaryType31CountAdjust=25

lookPrimaryType32CountAdjust=20

 

lookBestType00CountAdjust=0

lookBestType01CountAdjust=0

lookBestType02CountAdjust=10

lookBestType10CountAdjust=5

lookBestType11CountAdjust=0

lookBestType12CountAdjust=0

lookBestType20CountAdjust=10

 

lookBestType21CountAdjust=0

lookBestType22CountAdjust=0

lookBestType30CountAdjust=20

lookBestType31CountAdjust=10

lookBestType32CountAdjust=10

 

BATTING PHYSICS

swingSpeedBase=70;68

swingSpeedPHPct=10

swingSpeedPowerAdjust=12

swingSpeedNormalAdjust=0

swingSpeedContactAdjust=-12

swingSpeedBuntAdjust=-90

 

averagePitchSpeed=83

fastPitchBatSlowdownPct=80; 108

slowPitchBatSpeedupPct=40 ; 85

 

batPowerHandleBase=30; 45

batPowerDullBase=80;70

batPowerSweetBase=94;91

batPowerEndBase=80;70

batPowerHandleRange=15; 10

batPowerDullRange=8

batPowerSweetRange=10; 6

batPowerEndRange=8

TRAJECTORIES

hitAngleCountPower=4

hitAngleFacesPower=13 (4-52) + 4 = 8 to 56

hitAngleBasePower=4

 

hitAngleCountNormal=2;4;3

hitAngleFacesNormal=31;12;14 (4-48) + 7 = 11 to 55

hitAngleBaseNormal=-1;7

 

hitAngleCountContact=2;5

hitAngleFacesContact=31;10;12; 5-50 + 5 = 10 to 55

hitAngleBaseContact=-1;4;5

 

hitAngleCountBunt=8

hitAngleFacesBunt=6; 8-48 + -10 = -2 to 38

hitAngleBaseBunt=-10

 

 

SWING ANGLE

swingAngleTenthDegreesBase=120

swingAngleTenthDegreesRange=0

swingAngleTenthDegreesGFPct=400

swingAngleTenthDegreesPowerAdjust=8

swingAngleTenthDegreesNormalAdjust=0

swingAngleTenthDegreesContactAdjust=0

swingAngleTenthDegreesBuntAdjust=-140

swingAngleTenthDegreesHighAdjust=20

swingAngleTenthDegreesLowAdjust=-20

swingAngleTenthDegreesOutsideAdjust=-15

SPEED

speedBase=19

speedPct=10

 

hbpBatterStepOutChance=85

 

GAME PHYSICS

rollFrictionGrass=7

rollFrictionTurf=6

ballAirResistancePct=99

ballAltitudePct=50;75

ballBaseAltitude=0

ballTempPct=25

ballWindSpeedPct=25

bounceVertTurfPct=38

bounceHorizTurfPct=88

bounceVertGrassPct=37

bounceHorizGrassPct=88

bounceVertDirtPct=31

bounceHorizDirtPct=68

bounceWetAdjust=-1

bounceHotAdjust=1

bounceColdAdjust=-1

 

pickoffChanceBase=30

pickoffChanceStealChanceAdjust=-20

pickoffChanceLeadMult=5

pickoffChancePitchesMult=-5

pitchOutChanceBase=30

PitchOutChanceBall0Adjust=5

pitchOutChanceBall1Adjust=0

pitchOutChanceBall2Adjust=-25

pitchOutChanceBall3Adjust=-100

pitchOutChanceInn8Adjust=5

pitchOutChanceInn9Adjust=10

pitchOutChanceHomeAdjust=-5

 

sacChanceMaxCH=99

sacChanceMaxPH=50

sacChanceBase=30

sacChancePitcherAdjust=60

sacChance1OutAdjust=-5

sacChanceCLAdjust=30

sacChanceCLLowCHThresh=30

sacChanceCLLowPHThresh=20

sacChanceCLLowCHPHAdjust=-25

sacChanceCL0OutOn12Adjust=30

sacChanceCL1OutODHighCHThresh=69

sacChanceCL1OutODHighPHThresh=69

sacChanceCL1OutODHighAdjust=10

sacChancePitcherLowCHThresh=9

sacChancePitcherLowPHThresh=9

sacChancePitcherLowCHPHAdjust=25

squeeze play chances

squeezeChanceMaxCH=59

squeezeChanceMaxPH=39

squeezeChanceLowCountAdjust=15

squeezeChanceMedCountAdjust=10

squeezeChanceThirdFastSPThresh=69

squeezeChanceThirdFastAdjust=10

 

offManStealChancePct=100

offManHNRChancePct=100

offManSacChancePct=140

offManSqueezeChancePct=100

 

injuryChanceRunThroughFirst=7500

injuryChanceThrowBall=6500

injuryChanceRunBases=8500

injuryChanceFieldFlyBall=1800

injuryChanceFieldGrounder=2200

injuryChanceHitByHighPitch=28

injuryChanceHitByMediumPitch=28

injuryChanceHitByLowPitch=28

injuryChanceBatterSwing=6500

injuryChanceBatterHit=180

injuryChanceCatcherHit=180

injuryChanceCollision=90

injuryChanceSlideHeadFirst=350

injuryChanceSlideFeetFirst=550

injuryChancePlayerHit=180

injuryChanceOverUsage=200

injuryChanceWarmPitch=4900

injuryChanceHalfPitch=9999

injuryChanceColdPitch=9999

 

;PINCH HITTING FOR PITCHER

phForPitcherBase=-300

phForPitcherEarlyInnAdjust=-1999

phForPitcherMiddleInnAdjust=-999

phForPitcherLateInnAdjust=-750

phForPitcherInn9Adjust=0

phForPitcherExtraInnAdjust=10

 

phForPitcherBigLeadAdjust=-99999

phForPitcherLeadAdjust=-2999

phForPitcherWinRunInScoringPosAdjust=10

phForPitcherWinRunOnFirstAdjust=5

phForPitcherWinRunAtBatAdjust=5

phForPitcherWinRunOnDeckAdjust=10

phForPitcherWinRunInDugoutAdjust=20

phForPitcherPerOutAdjust=5

phForPitcherExhaustedAdjust=50

phForPitcherTiredAdjust=-50

phForPitcherRestedAdjust=-1999

phForPitcherShutoutAdjust=-9999

 

phForPitcherNoHitterAdjust=-99999

phForPitcherPerBPPitcherAdjust=5

phForPitcherPerBenchPlayerAdjust=-15

phForPitcherPerInjuryPointAdjust=700

phForHitBigLeadAdjust=-500 ; Adjustment for a lead of 5 or more runs

phForHitLeadAdjust=-20 ;

phForHitWinRunInScoringPosAdjust=-5 ; Adjustment when in scoring position

phForHitWinRunOnFirstAdjust=5 ; Adjustment when on first base

phForHitWinRunAtBatAdjust=10 ; Adjustment when at bat

phForHitWinRunOnDeckAdjust=10 ; Adjustment when on deck

phForHitWinRunInDugoutAdjust=0 ; Adjustment when in the dugout

 

;

 

; Adjustments for the batter's Offensive abilities, using the above formula.

; Thresholds are the minimum values to place the hitter in a specific

; classification grouping.

;

 

phForHitVeryHighBatRatThresh=60 ; "Very high" batter if above this value

phForHitHighBatRatThresh=50 ; "High" batter if above this value

phForHitMedBatRatThresh=40 ; "Medium" batter if above this value

phForHitLowBatRatThresh=30 ; "Low" batter if above this value

phForHitVeryHighBatRatAdjust=-1500 ; Adjustment for "very high" batter

phForHitHighBatRatAdjust=-500 ; Adjustment for "high" batter

phForHitMedBatRatAdjust=0 ; Adjustment for "medium" batter

phForHitLowBatRatAdjust=20 ; Adjustment for "low" batter

 

phForHitVeryLowBatRatAdjust=100 ; Adjustment for "very low" batter

 

phForHitBatPlatAdvAdjust=0 ; Adjustment if the batter has the platoon

 

; advantage

 

phForHitVeryHighODRatThresh=60 ; "Very high" OD batter if above this value

 

phForHitHighODRatThresh=50 ; "High" OD batter if above this value

 

phForHitMedODRatThresh=40 ; "Medium" OD batter if above this value

 

phForHitLowODRatThresh=30 ; "Low" OD batter if above this value

 

phForHitVeryHighODRatAdjust=-10 ; Adjustment for "very high" OD batter

 

phForHitHighODRatAdjust=-5 ; Adjustment for "high" OD batter

 

phForHitMedODRatAdjust=0 ; Adjustment for "medium" OD batter

 

phForHitLowODRatAdjust=5 ; Adjustment for "low" OD batter

 

phForHitVeryLowODRatAdjust=10 ; Adjustment for "very low" OD batter

 

;

 

 

phForHitVeryHighPHBatDiffRatThresh=25 ; "Very high" PH if above this value

 

phForHitHighPHBatDiffRatThresh=15 ; "High" PH if above this value

 

phForHitMedPHBatDiffRatThresh=0 ; "Medium" PH if above this value

 

phForHitLowPHBatDiffRatThresh=-15 ; "Low" PH if above this value

 

phForHitVeryHighPHBatDiffRatAdjust=50 ; Adjustment for "very high" PH

 

phForHitHighPHBatDiffRatAdjust=25 ; Adjustment for "high" PH

 

phForHitMedPHBatDiffRatAdjust=0 ; Adjustment for "medium" PH

 

phForHitLowPHBatDiffRatAdjust=-50 ; Adjustment for "low" PH

 

phForHitVeryLowPHBatDiffRatAdjust=-100 ; Adjustment for "very low" PH

 

phForHitPHPlatAdvAdjust=30 ; Adjustment if the PH has the platoon

 

; advantage (bats opposite pitcher hand)

 

;

 

;

 

; PINCH HIT IN A "NEED A RUN" SITUATION

 

; Situational adjustments

 

;

 

phForRunBase=-50 ; Base chance

 

phForRunLateInnAdjust=-15 ; Adjustment for innings 7-9

 

phForRunInn9Adjust=-10 ; Adjustment for the ninth inning

 

phForRunExtraInnAdjust=-5 ; Adjustment for extra innings

 

phForRunAwayAdjust=-20 ; Adjustment for visiting team

 

phForRunHomeAdjust=-15 ; Adjustment for home team

 

phForRunPerOutAdjust=5 ; Adjustment for each out in inning

 

phForRunPerBenchPlayerAdjust=10 ; Adjustment per eligible hitter on bench

 

phForRunPerInjuryPointAdjust=5 ; Adjustment per injury point on the player

 

;

 

; Adjustments for when the team is winning the game

 

;

 

phForRunBigLeadAdjust=-500 ; Adjustment for a lead of 5 or more runs

 

phForRunLeadAdjust=-100 ; Adjustment for a lead of at least 1 run

 

;

 

; Adjustments for when the team is losing the game. Each adjustment is used

 

; if the position of the player that represents the winning run is in the

 

; specified location.

 

;

 

phForRunWinRunInScoringPosAdjust=10 ; Adjustment when in scoring position

 

phForRunWinRunOnFirstAdjust=5 ; Adjustment when on first base

 

phForRunWinRunAtBatAdjust=5 ; Adjustment when at bat

 

phForRunWinRunOnDeckAdjust=-5 ; Adjustment when on deck

 

phForRunWinRunInDugoutAdjust=-10 ; Adjustment when in the dugout

 

;

 

; Adjustments for the batter's slugging abilities, using the above formula.

 

; Thresholds are the minimum values to place the hitter in a specific

 

; classification grouping.

 

;

 

phForRunVeryHighBatRatThresh=60 ; "Very high" batter if above this value

 

phForRunHighBatRatThresh=50 ; "High" batter if above this value

 

phForRunMedBatRatThresh=40 ; "Medium" batter if above this value

 

phForRunLowBatRatThresh=30 ; "Low" batter if above this value

 

phForRunVeryHighBatRatAdjust=-1000 ; Adjustment for "very high" batter

 

phForRunHighBatRatAdjust=-500 ; Adjustment for "high" batter

 

phForRunMedBatRatAdjust=100 ; Adjustment for "medium" batter

 

phForRunLowBatRatAdjust=20 ; Adjustment for "low" batter

 

phForRunVeryLowBatRatAdjust=50 ; Adjustment for "very low" batter

 

phForRunBatPlatAdvAdjust=-10 ; Adjustment if the batter has the platoon

 

; advantage (bats opposite pitcher hand)

 

;

 

; Adjustments for the on deck batter's slugging abilities, using the above

 

; formula. Thresholds are the minimum values to place the hitter in a

 

; specific classification grouping.

 

;

 

phForRunVeryHighODRatThresh=60 ; "Very high" OD batter if above this value

 

phForRunHighODRatThresh=50 ; "High" OD batter if above this value

 

phForRunMedODRatThresh=40 ; "Medium" OD batter if above this value

 

phForRunLowODRatThresh=30 ; "Low" OD batter if above this value

 

phForRunVeryHighODRatAdjust=-10 ; Adjustment for "very high" OD batter

 

phForRunHighODRatAdjust=-5 ; Adjustment for "high" OD batter

 

phForRunMedODRatAdjust=0 ; Adjustment for "medium" OD batter

 

phForRunLowODRatAdjust=5 ; Adjustment for "low" OD batter

 

phForRunVeryLowODRatAdjust=10 ; Adjustment for "very low" OD batter

 

;

 

; Adjustments for the slugging abilities of the potential pinch hitter, using

 

; the above formula. Thresholds are the minimum values to place the potential

 

; pinch hitter in a specific classification grouping.

 

;

 

phForRunVeryHighPHBatDiffRatThresh=15 ; "Very high" PH if above this value

 

phForRunHighPHBatDiffRatThresh=5 ; "High" PH if above this value

 

phForRunMedPHBatDiffRatThresh=-5 ; "Medium" PH if above this value

 

phForRunLowPHBatDiffRatThresh=-15 ; "Low" PH if above this value

 

phForRunVeryHighPHBatDiffRatAdjust=50 ; Adjustment for "very high" PH

 

phForRunHighPHBatDiffRatAdjust=25 ; Adjustment for "high" PH

 

phForRunMedPHBatDiffRatAdjust=0 ; Adjustment for "medium" PH

 

phForRunLowPHBatDiffRatAdjust=-50 ; Adjustment for "low" PH

 

phForRunVeryLowPHBatDiffRatAdjust=-100 ; Adjustment for "very low" PH

 

phForRunPHPlatAdvAdjust=30 ; Adjustment if the PH has the platoon

 

; advantage (bats opposite pitcher

 

; hand)

 

;

 

;

 

; USE A PINCH RUNNER

 

; Situational adjustments

 

;

 

prChanceOnFirstBase=-50 ; Base chance for runner on 1st base

 

prChanceOnSecondBase=-60 ; Base chance for runner on 2nd base

 

prChanceOnThirdBase=-70 ; Base chance for runner on 3rd base

 

prChanceWinningRun=20 ; Adjustment for runner being winning run

 

prChanceTyingRun=10 ; Adjustment for runner being tying run

 

prChanceInsignificant=-10000 ; Adjustment for "insignificant" runners

 

prChancePerOutAdjust=-5 ; Adjustment per out in inning

 

prChanceEarlyInnAdjust=-900000 ; Adjustment when in innings 1-3

 

prChanceMidInnAdjust=-30000 ; Adjustment when in innings 4-6

 

prChanceLateInnAdjust=0 ; Adjustment when in innings 7-9

 

prChanceInn9Adjust=20 ; Adjustment when in 9th inning

 

prChanceExtraInnAdjust=20 ; Adjustment when in extra innings

 

prChancePerBenchPlayerAdjust=10 ; Adjustment per eligible player on bench

 

prChancePerInjuryPointAdjust=5 ; Adjustment per injury point on player

 

;

 

; Adjustments for the current runner's SP rating. Thresholds are the minimum

 

; values for the SP rating to place a runner in a specific classification

 

; grouping.

 

;

 

prChanceVeryFastSPThresh=65 ; "Very fast" runner if above this value

 

prChanceFastSPThresh=55 ; "Fast" runner if above this value

 

prChanceMedSPThresh=45 ; "Medium" runner if above this value

 

prChanceSlowSPThresh=35 ; "Slow" runner if above this value

 

prChanceVeryFastSPAdjust=-200000 ; Adjustment for "very fast" runner

 

prChanceFastSPAdjust=-10000 ; Adjustment for "fast" runner

 

prChanceMedSPAdjust=0 ; Adjustment for "medium" runner

 

prChanceSlowSPAdjust=30 ; Adjustment for "slow" runner

 

prChanceVerySlowSPAdjust=50 ; Adjustment for "very slow" runner

 

;

 

; Adjustments for the potential pinch runner's SP rating. Thresholds are the

 

; minimum values for the SP rating to place a runner in a specific

 

; classification grouping.

 

;

 

prChanceVeryFastPRThresh=75 ; "Very fast" pinch runner if above this value

 

prChanceFastPRThresh=59 ; "Fast" pinch runner if above this value

 

prChanceMedPRThresh=50 ; "Medium" pinch runner if above this value

 

prChanceSlowPRThresh=45 ; "Slow" pinch runner if above this value

 

prChanceVeryFastPRAdjust=25 ; Adjustment for "very fast" pinch runner

 

prChanceFastPRAdjust=15 ; Adjustment for "fast" pinch runner

 

prChanceMedPRAdjust=0 ; Adjustment for "medium" pinch runner

 

prChanceSlowPRAdjust=-50 ; Adjustment for "slow" pinch runner

 

prChanceVerySlowPRAdjust=-100 ; Adjustment for "very slow" pinch runner

 

;

 

;

 

; MAKE A DEFENSIVE SUBSTITUTION

 

; Situational adjustments

 

;

 

defSubBase=0 ; Base chance

 

defSubBeforeInn7Adjust=-7500 ; Adjustment for innings 1-6

 

defSubInn7Adjust=5 ; Adjustment for the 7th inning

 

defSubInn8Adjust=10 ; Adjustment for the 8th inning

 

defSubAfterInn8Adjust=15 ; Adjustment for the 9th inning and beyond

 

defSubNoPrimaryPosAdjust=0 ; Adjustment if pos not player's primary pos

 

defSubNoQualifiedPosAdjust=-1000 ; Adjustment if player not qualified for pos

 

defSubPerInjuryPointAdjust=5 ; Adjustment per injury point on player

 

;

 

; Adjustments for the current player's Defensive abilities. Thresholds are

 

; the minimum value to place the player in the specific group.

 

;

 

defSubVeryHighCurrDefThresh=70 ; "Very high" if cur def above this value

 

defSubHighCurrDefThresh=60 ; "High" if cur def above this value

 

defSubMedCurrDefThresh=50 ; "Medium" if cur def above this value

 

defSubLowCurrDefThresh=40 ; "Low" if cur def above this value

 

defSubVeryHighCurrDefAdjust=-10000 ; Adjustment for "very high" current defense

 

defSubHighCurrDefAdjust=-5000 ; Adjustment for "high" current defense

 

defSubMedCurrDefAdjust=0 ; Adjustment for "medium" current defense

 

defSubLowCurrDefAdjust=20 ; Adjustment for "low" current defense

 

defSubVeryLowCurrDefAdjust=50 ; Adjustment for "very low" current defense

 

;

 

; Adjustments for the potential substitution's Defensive abilities. Thresholds are

 

; the minimum value to place the player in the specific group.

 

;

 

defSubVeryHighNewDefThresh=70 ; "Very high" if sub def above this value

 

defSubHighNewDefThresh=60 ; "High" if sub def above this value

 

defSubMedNewDefThresh=50 ; "Medium" if sub def above this value

 

defSubLowNewDefThresh=40 ; "Low" if sub def above this value

 

defSubVeryHighNewDefAdjust=60 ; Adjustment for "very high" sub defense

 

defSubHighNewDefAdjust=40 ; Adjustment for "high" sub defense

 

defSubMedNewDefAdjust=-100 ; Adjustment for "medium" sub defense

 

defSubLowNewDefAdjust=-5000 ; Adjustment for "low" sub defense

 

defSubVeryLowNewDefAdjust=-10000 ; Adjustment for "very low" sub defense

 

;

 

;

 

; DO A DOUBLE SWITCH

 

; Situational adjustments

 

;

 

doubleSwitchBase=0 ; Base value

 

doubleSwitchPitcherDueAdjust=25 ; Adjustment if pitcher is due to bat next inn

 

doubleSwitchPHAdjust=45 ; Adjustment if player is a pinch hitter

 

doubleSwitchNoPrimaryPosAdjust=-10 ; Adjustment if pos not player's primary pos

 

doubleSwitchNoQualifiedPosAdjust=-775 ; Adjustment if player not qualified

 

;

 

; Adjustments for current defensive player's Defense ability. Thresholds are

 

; the minimum value to place a player in a specific group.

 

;

 

doubleSwitchVeryHighCurrDefThresh=70 ; "Very high" cur def if above this val

 

doubleSwitchHighCurrDefThresh=60 ; "High" cur def if above this val

 

doubleSwitchMedCurrDefThresh=50 ; "Medium" cur def if above this val

 

doubleSwitchLowCurrDefThresh=40 ; "Low" cur def if above this val

 

doubleSwitchVeryHighCurrDefAdjust=-1000 ; Adjustment for "very high" cur defense

 

doubleSwitchHighCurrDefAdjust=-500 ; Adjustment for "high" cur defense

 

doubleSwitchMedCurrDefAdjust=0 ; Adjustment for "medium" cur defense

 

doubleSwitchLowCurrDefAdjust=20 ; Adjustment for "low" cur defense

 

doubleSwitchVeryLowCurrDefAdjust=500 ; Adjustment for "very low" cur defense

 

;

 

; Adjustments for the potential defensive substitution's Defense ability.

 

; Thresholds are the minimum value to place a player in a specific group.

 

;

 

doubleSwitchVeryHighNewDefThresh=70 ; "Very high" sub def if above this val

 

doubleSwitchHighNewDefThresh=60 ; "High" sub def if above this val

 

doubleSwitchMedNewDefThresh=50 ; "Medium" sub def if above this val

 

doubleSwitchLowNewDefThresh=40 ; "Low" sub def if above this val

 

doubleSwitchVeryHighNewDefAdjust=50 ; Adjustment for "very high" sub defense

 

doubleSwitchHighNewDefAdjust=20 ; Adjustment for "high" sub defense

 

doubleSwitchMedNewDefAdjust=-100 ; Adjustment for "medium" sub defense

 

doubleSwitchLowNewDefAdjust=-5000 ; Adjustment for "low" sub defense

 

doubleSwitchVeryLowNewDefAdjust=-10000 ; Adjustment for "very low" sub defense

 

;

 

 

[DialogPositions]

 

CAMSX=323

 

CAMSY=290